Thursday, June 9, 2016

Oculus 60 million acquisition of Pebbles is worth

  

Oculus $ 60 million acquisition of Pebbles, is worth?

 

  Editor's Note: recently, the Oculus Announces buy gesture Pebbles of the company for $ 60 million. Lei feng's network has the Oculus $ 60 million acquisition of Pebbles, what a what?, from the capital and the Pebbles experience Pebbles are analyzed in terms of the company's value. This article from a technical point of view Pebbles of Interfaces product details, read you can understand why the Oculus to acquire Pebbles.

  On the official blog of Oculus, and didn't see much information on Pebbles, just saying that they "in the past five years have been developing custom optics, sensor systems and mathematical procedures to technology for detecting and tracking of hand movements," but the merger does not appear to be simply deployed to Washington by Michael Abrash, a researcher at the laboratory. "Pebbles Interfaces will join Oculus hardware engineering and computer vision team", that is, some members of the team will focus on software, and the rest of the focus on the development of photography for object tracking and detection. Although not expressly stated, but according to the direction of the Oculus, which is not without reason.

  In the video above, we can glimpse the Pebbles Interfaces now for hand tracking camera, which is mentioned in the blog "customized optical devices." It seems that cameras have at least partly Pebbles their development, also, if they believed in 2012, YouTube video, then this is also the first used for deep action tracking camera.

  According to Pebbles an archived version of the Web site, "they advanced a motion sensor in the digital space to display entity objects in any range or angle, without the slightest delay. "Pay attention, here does not say that hand, but objects, when taking into account the broader strategy is very important.

  In addition, did you find anything interesting? ' he that card is not in the hands of a trustee, but still being tracked in space, and not through the AR passthrough. This is a very interesting piece of technology, and also performed in the video and a box (shown fully three dimensional object scanning). Say Oculus just Pebbles acquisition Interface can not only realize hand tracking (this has clearly shown in the video), and eventually built a whole object detection systems, which may be essential for spatial scale experienced so that you don't have to move the furniture out of the middle of the room. But the highlight of the exhibit, at least for now, is seemingly very strong hand/finger tracking.

  Video shows many highly complicated movements, any tracking solution on the market today are unable to do so. Of particular concern is that when a jam occurs, the software apparently perfect for handling such incidents. Obviously this thing cracked track than a bull in a China shop smashed plates faster. You can see from the video below the software really that it of Pebbles: From Apple s various encounters with Huawei to

  As you can see, his hands not only crossed each other, but also interlocked low distortion (of course there have been visible distortion). Is worth a look, where the depth detection of the image is the application of the hand, rather than hand model, more difficult to get rid of the tracking force (distortion is likely to get rid of the model on the track). But it is also very interesting.

  Finally is this solution might not just track the hands, fingers and body. Geektime interview, Renana Perlovitch, "says Pebbles is not only about movement, we are a human body induction company ... ... We have a very unique technology, can make your body parts into the VR experience. "Right!" is the full body tracking-or at least their representatives are saying. Almost end of the video, you will see quick face tracking:

  In my opinion, Oculus merger Pebbles Interfaces has four objectives:

  First, the support team focused on tracking solution from the inside out, the programme using the Rift or GearVR the camera prior to implementation on track;

  Secondly, the space object detection, so that when you are in a virtual world, you can also safely and freely through the real spaces;

  Third, and Oculus in 2014, mergers and acquisitions team of Nimble fingers and hand tracking;

  The four eventually achieve full body VR experience.

  The merger will only strengthen Oculus calculator Visual tracing scheme commitments. Four companies focusing on computer vision (Surreal Vision, and Pebbles and Nimble Labs, and The 13th Lab Interfaces) to provide support, coupled with Microsoft (also difference in computer vision) of cooperation--it would seem that, if asked who could provide a perfect hand and finger tracking and object detection solutions, it is not belong to Oculus.

 

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